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PC Simulator: A Casual and Relaxing Game for PC Lovers



You can try out the LVGL using only your PC (i.e. without any development boards). The LVGL will run on a simulator environment on the PC where anyone can write and experiment the real LVGL applications.


Easy Validation - The simulator is also very useful to report bugs because it means common platform for every user. So it's a good idea to reproduce a bug in simulator and use the code snippet in the Forum.




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Features: Three dimensional movements (Pitch + Roll + Yaw/Rear traction). The H3 model is designed to move not only the seat, but, all simulator controls (steering wheel, joystick, pedals, throttles, etc.) mounted to the motion platform. When you move, everything moves!Compatibility: PC, Xbox* and PlayStation*Any Peripherals: wheel , pedals, joystick , yoke, monitor , VRIncluded: The motion platform. (The seat and game controllers are not included)


Features: Two dimensional movements (Pitch + Roll). The H2 model is designed to move not only the seat, but, all simulator controls (steering wheel, joystick, pedals, throttles, etc.) mounted to the motion platform. When you move, everything moves!Compatibility: PC, Xbox* and PlayStation*Any Peripherals: wheel , pedals, joystick , yoke, monitor , VRIncluded: The motion platform. (The seat and game controllers are not included)


Features: Three dimensional movements (Pitch + Roll + Yaw/Rear traction). The H3 model is designed to move not only the seat, but, all simulator controls (steering wheel, joystick, pedals, throttles, etc.) mounted to the motion platform. When you move, everything moves!Compatibility: PC, Xbox* and PlayStation*Any Peripherals: wheel , pedals, joystick , yoke, monitor , VRIncluded: The motion platform. (The seat and game controllers are not included)


Features: All possible six Degrees Of Freedom movements (forward, backward, surge, side to side, sway, up, down, heave, yaw, pitch, and roll). This unique platform is capable to reproduce any possible motion! There is no other product on the market under $15,000 that can do what our platform does. The H6 model has our unique SFU drive system that is designed to move not only the seat, but, all simulator controls (steering wheel, joystick, pedals, throttles, etc.) mounted to the motion platform. You will feel like you are really driving a car or in the cockpit of a plane. When you move, everything moves with you!Compatibility: PC, Xbox* and PlayStation*Any Peripherals: wheel , pedals, joystick , yoke, monitor , VRIncluded: The motion platform. (The seat and game controllers are not included)


So in 45 seconds I had the best driving simulation experience at home. After testing the Oculus Rift, I thought it would be very hard for me to replay a racing game without the RV. After testing the simulator, I will never play a racing simulation game without.


iRacing is the leading sim racing game for your PC. Developed as a centralized racing and competition service, iRacing organizes, hosts and officiates online racing on virtual tracks all around the world. In the fast-paced world of eSports, iRacing is a one-stop-shop for online racing. We utilize the latest technologies to recreate our ever-expanding lineup of famed race cars and tracks from the comfort of your home. Simulate what a professional NASCAR driver experiences inside the seat of a stock car, or a Grand Prix driver sees over the dash. All of the details add up to a lineup of cars and tracks that are virtually indistinguishable from the real thing. This creates unmatched immersion when sim racers take the green flag in our online racing simulator. Although iRacing is an online racing simulator at heart, the value as a training tool is just as real. The best sim racers in the world compete on iRacing and you can watch the race broadcasts live on the iRacing eSports Network.


So it's a simulator for people interested in flight, and a magical virtual tourism portal for people interested at peering into the Mir Mine in a prop they're controlling with a pad. The dividing line, then, is the method of control.


Our commitment to realism in the X-Plane flight simulator starts with first principle physics, a mountain of math, and decades of real-world flight experience. Our development team has spent 30+ years refining the rendering engine and mechanics for a blisteringly authentic flight experience.


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Any pilot wishing to fly the new PC-24 must start by completing type-specific training. This includes theoretical basics, which the pilot then goes on to apply in the simulator. This training allows pilots to familiarise themselves with the aircraft in a "real-life environment", right up to the acquisition of a type rating, without actually having to fly the PC-24. Pilatus Aircraft Ltd


The advent of the jet era at Pilatus takes the company into as yet uncharted territory in terms of pilot training. The PC-24 classified as a multi-engine aircraft, is subject to strict training requirements. For this purpose, Pilatus has teamed up with the leading aviation training organisation FlightSafety International (FSI). In the past four years, working in close consultation with Pilatus, FSI has developed the entire PC-24 training programme plus simulator. Type rating training for the PC-24 takes three weeks and is available to customers at the FSI Training Centre in Dallas, Texas, USA and from end of 2019 in Paris, France.


In addition to the theory modules, training focuses on learning and memorizing cockpit procedures using graphic training devices plus a full-motion simulator (Level D). The simulator offers a highly realistic environment in which to train every conceivable scenario in safety. The cockpit, the controls and all system functions are identical to the actual aircraft. A high-resolution visual system provides an amazingly true-to-life view from the cockpit, where the operating environment and topography are projected in every detail, representing any time of the day and choice of weather conditions. The departure location may be freely selected from the global map database, allowing the pilot to train specific arrival and departure procedures, for example into London City Airport (EGLC).


The features, coupled with a motion system, are so close to the real-life experience that the pilot under training is unable to register any difference to the actual aircraft. Each course includes at least 14 training hours in the simulator. This, combined with the outstanding degree of realism, allows complete pilot training without actually having to fly the aircraft itself, thereby delivering a considerable reduction in training costs.


The simulator as such, comprising of the motion system with six electromechanical actuators, the interior with cockpit and instructor station and all control units, is a modular system designed by FSI. The real PC-24 cockpit with a full avionics suite was integrated and coupled with the simulator function. Various system verifications and fine adjustments were performed with Pilatus pilots to ensure that all functions match the aircraft faithfully.


The pilot training and its simulator were completed and certified in time for the delivery of the first PC-24 in January 2018, after which the first pilots from the American customer, PlaneSense, were successfully trained. Some 100 pilots will have taken the course by the end of 2018, qualifying them to operate the PC-24 safely around the world.


Controlling your plane in the air is fairly simple, and the game will prompt you with reminders about your flaps and landing gear when appropriate, which definitely helps newcomers learn how to flight. The aircraft are appropriately sensitive for their size and speed if you pitch up, down, or try to turn on a dime. The controller rumbles if you're pulling up too steeply, or diving at too sharp an angle. With damage turned on, this can easily lead to failure if you don't level out. For someone who was not well versed in flight simulators, it was a fun and balanced dance to learn. A certain amount of speed is worth so much altitude, and vice versa. Reaching an efficient cruising speed after take off is a lot of fun, and flipping my eyes between the different dials and meters to make sure everything was in order was very naturally immersive.


CPUlator is a Nios II, ARMv7, and MIPS simulator of a computer system (processor and I/O devices) and debugger that runs in a modern web browser. It is designed as a tool for learning assembly-language programming and computer organization.


It turns out that writing a CPU simulator (or four) is relatively easy. The difficult part is creatinga full-featured debugger with a usable and efficient user interface. Thus, CPUlatorsupports several instruction sets, while reusing the same debugging and UI infrastructure.


The simulator was first written for Nios II in January 2016, for use at the University of Toronto.Support for ARMv7 was added fall 2016, and MIPS32r6 was added in January 2018. MIPS32 release 5 was added November 2018because it turns out release 6 is incompatible with all earlier MIPS instruction sets, and nobody teaches with r6 yet.


The PC Micromagnetic Simulator (SimulMag) is a personal computerbased magnetic design tool developed by John Oti while he was in theElectromagnetic Technology Division of EEEL/NIST. This software is nolonger being developed or supported at NIST, and is provided "as is."These pages are based on earlier pages written by John Oti.Brief introduction to thesoftwareThe simulator allows one to construct a magnetic device or circuit andsimulate the system response under the influence of external magnetic fields,currents, or local field sources. The program is expected to be most usefulas an effective tool in the development of initial device design conceptsand their rapid iterative analyses before rigorous modeling is attempted.The software may also have potential pedagogical uses for classroom instructionof micromagnetics.The software requires Windows 95 or Windows NT 3.51 or higher to run.Available on this web site are beta versions of the micromagneticssimulator (Simulmag v2.0j) and the design viewer program (MMS Viewerv2.0i), design file examples illustrating software features and theuser's manual with addendum. Features include: Parametric simulation capability in which geometric and magnetic properties of elements making up a design as well as the applied external field properties, can be systematically varied in a sequence of simulation runs. Output is in the form of surface plots formed from the curve characteristics obtained for individual parameter values. Additional output such as planar slices of the surface plots are generated using analysis tools available in the software. Simulation of soft-magnetic elements using a demagnetization-modified permeability model. External field pulse application capability. More robust and accurate computational engine. Backward compatibility to previous version design files. Unprecedented visualization of interacting magnetic objects is allowed. The geometry and the magnetic states of a completed design are displayed in three dimensions. The analysis is based on a collection of single-domain elements whose size and position can be specified by the designer. The elements may be magnetic or nonmagnetic, a conductor or an insulator. The elements' magnetic properties, such as magnetization, anisotropy, pinning fields, resistivity must be specified or selected from a library of materials. Electrical circuits can be specified and currents applied. The elements interact via magnetostatic interactions and user specified exchange interactions. The magnetization processes in a design are simulated using static and dynamic (Landau-Lifshitz) calculation methods. The elements are arranged in groups to allow different structures to be built up and manipulated independently. Relative motion between the groups can be specified. For example one can design a group that describes an advanced recording head and a group describing the magnetic structure in media. These two groups can then be moved relative to each other in a way to simulate the recording process. The program output consists of a movie of the evolution of magnetic moments of all of the elements, plots of the magnetization of either the whole system or user-defined groups, and plots of the magnetoresistance of the system or user-defined groups. A simulation can be recorded for later playback. The configuration of a design, a recorded simulation and the output data can be conveniently saved to disk files for further analysis.Navigating this siteUsing the following links you will be able to obtain copies of thesimulator program, a simulation viewer program (MMS Viewer), theuser's manual, design examples and answers to commonly asked questionsconcerning the software. The viewer program automatically plays backrecorded simulations and permits viewing and saving to file of allsimulation data. When installed the viewer is much smaller than thesimulator program and can be used as a plug-in in your web browser forconvenient online viewing of design examples. This will enable you toreadily evaluate the capabilities of the software before embarking onyour own designs with the simulator. The system requirements for theviewer program are the same as for the simulator. Software Design examples User's Manual Frequently asked questions (FAQ)DISCLAIMER:The calculated results do not necessarily describe what would berealized from an actual experimental measurement. All magneticsimulators perform idealized calculations and cannot necessarilydescribe effects resulting from fine details inherently present inreal magnetic samples. This program is based on a relatively simplesingle-domain model for speed of calculation. Other techniques mayproduce different results. Interested users are invited to review theinformation of the NIST muMAGactivity.Commercial equipment and software referred to on these pages areidentified for informational purposes only, and does not implyrecommendation of or endorsement by the National Institute of Standardsand Technology, nor does it imply that the products so identified arenecessarily the best available for the purpose.Hosted by .Date created: February 10, 1999 Last updated: April 27, 2011 Contact: Webmaster


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